Town Hall 11 (TH11) is one of the most fun—and tricky—stages in Clash of Clans. At this level players unlock stronger hero levels and new strategic options, so your base should stop both powerful air attacks and heavy ground armies. In this blog I’ll explain the main types of TH11 bases, design principles that actually work, common weak spots attackers look for, and where to copy tested layouts. I’ll keep the language simple and practical so you can use it right away.
Why TH11 base layout matters
At TH11 many players have upgraded heroes and strong troops like Electro Dragons, Queen-Charge Hybrid, and mass Witch or Valkyrie attacks. Because of this, a bad layout will lose trophies and resources quickly. Good TH11 bases force attackers to waste time and split their army, while protecting key defenses and storages. For updated, tested layouts and copy links you can use sites that collect TH11 base plans — these sites refresh their lists frequently so you can try the latest community designs. (Clash of Clans Layouts)
Main base types for TH11 (pick one depending on your goal)
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Farming base — Protects your Gold, Elixir, and Dark Elixir. Town Hall may be placed outside or in a compartment that’s hard to reach so attackers take time to get resources. Use this when you want to save loot. (Clash of Clans Layouts)
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Trophy (defense) base — Designed to stop attackers from getting two or three stars. These bases focus on protecting the Town Hall and creating traps/funnels so attackers waste time. (Clash of Clans Layouts)
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Hybrid base — A mix of farming and trophy. It protects both trophies and loot. Hybrid bases are popular for players who want balance. (basemelon.com)
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War/Clan War base — Built specifically for clan wars: these use compact compartments and central defenses so single strong attacks fail. Do not reuse a war base for farming — attackers are different. (Cocbases)
Key design principles for TH11 bases (simple rules to follow)
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Centralize your most important defenses. Put your Town Hall, Eagle/Inferno (if present at your level), and core splash defenses toward the middle. This forces attackers to fight into the heart of your base. (Clash of Clans Layouts)
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Use compartments and offset walls. Multiple small compartments slow ground troops and make funneling by attackers harder. It also causes Giants, Bowlers or other troops to break through slowly. (Clash of Clans Layouts)
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Spread out air defenses. Air troops like Electro Dragons or LavaLoon do best when air defenses are clustered — spread them so they cover different angles. (Blueprint CoC)
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Protect storages and heroes. Dark Elixir and hero altars are prime targets. Put them behind walls and guard them with traps or splash defenses to make farming them costly. (basemelon.com)
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Trap placement matters more than you think. Place spring traps, giant bombs and seeking air mines where attackers are likely to deploy funneling troops (near likely entry points). Scouts and replay watching will help you tune trap locations over time. (Clash of Clans Layouts)
Typical weak spots attackers look for (and how to fix them)
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Single long funnel path — If your base allows troops to walk straight to the core through one long gap, attackers can chain splash damage and clear quickly. Fix with offset walls and spreading buildings. (Reddit)
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Closely clustered air defenses — A single Lightning or Earthquake combo can cripple clustered air defenses. Spread them out and protect with wizard towers and archer towers. (Blueprint CoC)
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Unprotected hero funnel points — If attackers can Queen-charge from the outside and reach core defenses easily, move hero altars and high-value buildings deeper. (Blueprint CoC)
How to pick the right base layout (step-by-step)
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Decide your goal (farm, trophy, war). That decides whether Town Hall is exposed or central. (Clash of Clans Layouts)
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Copy a tested layout from a trusted site and place your highest-level defenses where the original has them. This gives you a strong starting point. (bases-coc.com)
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Play a few defenses and watch replays. Note where troops enter and which traps activate. Adjust walls or move a defense one or two tiles to change attacker flow. (Clash of Clans Layouts)
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Update for the season’s meta. If many attackers use Electro-Drag or Queen charge, adjust air defenses and double-sweep traps accordingly. (Blueprint CoC)
Best attack strategies at TH11 you should design against
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Queen Charge Hybrid (Queen + Hog/Miners) — Very common and powerful. To defend, protect both the Queen and core with traps and multi-layer walls. (Blueprint CoC)
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Electro Dragon mass — Requires spread air defenses and air traps to break the chain lightning path. (Blueprint CoC)
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Zap Witches or Witch Slap — Mass skeletons + witches can overwhelm single-target defenses. Use splash and splash placement to counter them. (Blueprint CoC)
Where to find and copy good TH11 bases (quick list)
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Clashofclans-layouts — Large archive of TH11 bases sorted by purpose (farming, trophy, war). Good for copy links. (Clash of Clans Layouts)
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BaseMelon / Cocbases / Basemelon — Handpicked and updated lists for different formats; they often mark “Anti 3-star” or “Hybrid” designs. (basemelon.com)
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YouTube channels & guides — Base analysis videos show how attackers break a layout and how to fix weaknesses. Use videos to learn replays and tactics.
Quick checklist before you go live with a new base
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Watch 3–5 defense replays and note where attackers got value.
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Check top attackers’ armies in your trophy range; design counters for the common ones. (Blueprint CoC)
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Swap walls or traps if one side is being exploited repeatedly.
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Keep at least one copy of a reliable war base separate from farming/trophy bases.
Closing: start simple, test fast
Town Hall 11 is all about balance. Start from a trusted layout, use the simple rules above, and tune using replays. If you want, I can pick two current top TH11 base links (one farming, one hybrid) and explain exactly where to move a trap or wall for better defense — tell me if you want layouts tailored to trophy-pushing or farming.
Sources & further reading
I used up-to-date base archives and strategy guides to make this guide helpful and practical. For copied layouts and direct plan links check the TH11 archives and base collections cited above.